Ser Ker Oseros

Younger Brother of Treyvik the Thrifity


In a constant attempt to prove himself Ser Ker will bear down behind his shield and seek impose himself in the center of a combat. He is mindful of his allies in battle and will seek to keep them safe if possible.

“So long as the crest of the Oseros family is between you and our foes, you shall know safety!”
-Engraved above the door of the armory in Oseros Keep, Del Vhirum.

Human (Noble)
Armor Class: 18
Hit Points: 21
Speed: 30 feet
Traits: Takes great pains to always look his best and follow the latest fashion trends. The common folk love me for my kindness and generosity.
Ideal: I must prove that I can handle myself without the coddling of my family.
Bond: Nothing is more important than the other members of my family.
Flaw: Hiding a scandalous secret that could ruin the Oseros family forever.

STR 15 (2)
DEX 12 (1)
CON 16 (3)
INT 10 (0)
WIS 8 (-1)
CHA 13 (+1)

Saving Throws: Strength +4, Constitution +5
Skills: Athletics +4, History +3, Intimidation +3, Persuasion +3
Tools: Dragonchess Set
Senses: Passive Perception 9
Languages: Common, Dwarven
Position of Privilege: People think the best of you, have a place in high society, can arrange a meeting with local noble if need be.

Action Surge: One additional action in addition to normal action and potential bonus action. Cannot use again until after a short rest.

Protection: When a creature Ker can see targets another creature within 5’ of Ker, Ker can use his reaction to impose disadvantage on the attack roll. Ker must have his shield to do this.

Second Wind: On Ker’s turn he can use a bonus action to regain 1d10+1 hit points. This ability cannot be used again until Ker completes a short rest.

Shield Master
Add shield’s AC to Dexterity saving throws against a spell or harmful effect that targets on Ker.
If subjected to effect that allows Dexterity save for half damage Ker can use a reaction to take no damage on a successful saving throw.

Longsword. Melee attack: + 4 to hit, reach 5 ft., one target. Hit 1d8+ 2 slashing damage can use a bonus action to shove a creature within 5’ with his shield.

Light crossbow. Ranged attack: + 3 to hit, range 80/320 ft., one target. Hit 1d8+ 1 piercing damage.

Chainmail, shield, longsword, light crossbow, 20 bolts, explorer’s pack, fine clothes, signet ring, scroll of pedigree, purse with 25 GP.


The Oseros family is connected with the Baron of Vandis.

Ser Ker Oseros

Vandis Isle Mars