Endryk Fenrith

Last remaining member of Hebner's most recent crew


Fenrith delights in channeling the raw energy of nature in combat in as destructive a form as possible. He prefers to fight at a distance, and has little use for weaponry. He will use his animal shape to escape, or gain a better position for wreaking continued havoc with spells over taking a melee-centric form.

“Mad bastard. I’ve seen Evokers who take less delight in blowing shite up with magic.” -Widow Hebner

Fenrith has a very unique style of casting. His somatic components are katas, not that dissimilar from a monk, in which he uses the movement to gather and convert mana into the spell. The respective styles are listed below, and note the movements of each spell.

Northern Shao-Lin Kung-fu. A very dynamic style that uses powerful hand and leg movements (NSL)
Hung Gar. Strong stances and rooting to the ground. Generates power by using stomps, low stances and strong transitions. (HG)
Bagua. Uses constant circular movement to generate energy and power. (BG)
Tai Chi. Alignment, body structure, breath, and visualization. (TC)

Human (Charlatan)
Armor Class: 13
Hit Points: 12
Speed: 30 feet
Favorite Scheme: Cheats at games of chance.
False Identity: Viscount Oliver Sterling, able to forge documents.
Traits: Falls in and out of love easily, always perusing someone. Born gambler who can’t resist the urge to take risks for big pay offs.
Ideal: Creativity, I never run the same scam twice.
Bond: A jilted guilder lover killed my son. I will have my revenge.
Flaw: I can’t resist a pretty face.

STR 9 (-1)
DEX 15 (2)
CON 11 (0)
INT 13 (1)
WIS 16 (3)
CHA 14 (2)

Saving Throws: Intelligence +3, Wisdom +6
Skills: Deception +4, Insight +5, Sleight of hand +4, Survival +5
Tools: Disguise Kit, Forgery Kit
Senses: Passive Perception 13
Languages: Common, Druidic, Elven

Wild Shape: Turn into an animal with no flying or swim speed no greater than CR 1/4 for an hour. Can do this twice before needing a short rest to do it again. Prefers to take the form of a spider (MM 337) in order to hide from melee assailants and escape.

Spell Casting. Fenrith is an 2nd level caster. His spell casting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks.)
Cantrips (at will): Poison Spray (TC), Produce Flame NSL), Thorn Whip (BG)
1st level (3 slots): Entangle (BG), Faerie Fire (NSL), Healing Word (TC), Longstrider (BG), Thunderwave (BG)

A set of fine clothes, a disguise kit, deck of marked cards, belt pouch with 15 gp, dagger x2, leather armor, explorer’s pack, druidic focus, potion of healing


Endryk Fenrith

Vandis Isle Mars