“Ungodly place, awful, and unrefined,” Lord Fergil Verst was saying as his plump greasy fingers pawed through a gleaming silver platter, looking something like scale covered renditions of the stuffed eels he sought. “It is no wonder Hebner and her band of miscreants fled there after pilfering my vault. Four Beggars Bay,” the prominent holes that were the dragonkin’s nostrils flared in disgust as a jiggling shiver made its way through the meaty paunch that was his body. “Who would name such place something so…gauche?” You did not miss the lord’s porcine eyes as they glanced about his current company, self included, before landing on his last word.
Truly, the people gathered around Lord Verst’s table were not what one would expect at the dinner of a Master Guildsmen, let alone a master of a guild as distinguished as the Guild of Discovery, Restoration, and Preservation of the Ancient. Such a gathering of mercenaries, adventurers, and perhaps shadier professions, was more akin to something you might see in a dockside bar. Whatever Hebner had taken from the guild, it must have been important, because the social repercussions of such event would cause Lord Verst no small amount of consternation in saving face among the Del Vhirum elite.
“Well,” Lord Verst was saying with a grunt, heaving his girth against his stone chair in an attempt to scoot it free of the table. “Please eat and drink as my guests. For those that wish for employment as it pertains to this venture, please feel free to present your name and credentials to my clerk.” With a huff, or seven, and a clatter of jewelry the dragonkin lord exited his exquisite dining hall, eager to be out of such lurid company.
Lord Fergil Verst, Guildmaster of the Guild of Discovery, Restoration, and Preservation of the Ancient has had the Guildmaster’s copy of an important vault key stolen from his coastal estate in Del Vhirum. The thief is the notorious burglar known simply as Widow Hebner, although she was very likely assisted by a large crew to pull off such a heist. All the information Lord Verst has is that she was last seen booking passage to Four Beggar Bay, a small fortress-town on the island of Vandis. The Guildmaster has a vested interest in it not becoming common knowledge that his key was stolen, and he needs the key in two months time to open the vault will for the yearly audit. He has put out word among adventuring circles that he has job that will pay well and invited any interested to attend a dinner hosted at his estate. Applicants will need to present their credentials to his clerk, Ethiny, and if they are found worthy, they will be offered the job. Those that are employed will be informed that this is not a guild sanctioned job, and discretion will be tantamount in the recovery effort. Because of this, the group needed will need to small and ideally, unobtrusive.
This will be a DND 5th Edition game structured somewhat similar to Kingmaker. There will be different set areas of Vandis that must be explored or interacted with in order to recover the key, however a set order is not necessary. What is more, since the party should intentionally be small, the game is set to always run at the scheduled time, so long as at least one player arrives. The game will be done via Skype or Hangout.
If you are interested please send me your character name, class, background, Personality traits x2, Ideal, Bond, and Flaw as outlined in the Player’s Handbook 124 -143ish. Also the backgrounds are kind of cooly generic across class, so I would encourage you to perhaps grab a background that might be different. A fighter with the Sage background, or a rogue with the Acolyte background, as examples could make for some cool and interesting roleplaying. As a final note, for determining ability scores, please use the standard scores found on page 13 of the Player’s Handbook (15, 14, 13, 12, 10, 8 before modifiers I believe).